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Working with Behaviors - Microsoft Silverlight 5 - Lesson 22 | .net courses

In this video, We will continue our discussion of animation by talking about behavior.

Duration: 16 minutes

Summary: In this video, We will continue our discussion of animation by talking about behavior. As you can see from the previous videos, we work with animations in the “Objects and Timeline” panel. We create keyframes and manipulate properties. But one important aspect when it comes to Silverlight is that the animations are not started automatically. We end up creating buttons and associating events to the buttons. When the user clicks the button, we create storyboard objects in the code behind and begin the animation. As you will see in this video, this step is not necessary because once you create the button, you can simply select a behavior (ControlStoryboardAction) from the Asset panel and drop that behavior on the button. The properties will ask you about the source (the button in this course) and which storyboard to start. We will create couple of shapes in this example and start the animation of the first shape using the button, and the animation of the second shape when the user hovers over the first shape.

Methodology of the development of example: Good coding standard and simplified design to illustrate the key points.

Technology Used: Silverlight 5, Expression Blend 4

Keyword: Silverlight 5, Expression Blend 4, Tool Panel, Path, Storyboard, Resources, Button, KeyFrame, TimeLine, Behavior.



Senior Software Engineer with experience in C#, JavaScript, jQuery, Knockout JS, Kendo UI, HTML5, and SQL Server. Ayad has more than 20 years experience in technical training and teaching. Contributor to MrBool for about 7 years.

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